Searched refs:USAGE_HW_TEXTURE (Results 1 – 20 of 20) sorted by relevance
20 import static android.graphics.GraphicBuffer.USAGE_HW_TEXTURE;88 USAGE_HW_TEXTURE | USAGE_SW_READ_RARELY | USAGE_SW_READ_RARELY); in createSnapshot()
19 import static android.graphics.GraphicBuffer.USAGE_HW_TEXTURE;
28 android::GraphicBuffer::USAGE_HW_TEXTURE | in GraphicBufferImpl()
38 uint32_t usage = GraphicBuffer::USAGE_HW_TEXTURE in createContent()
44 public static final int USAGE_HW_TEXTURE = 0x100; field in GraphicBuffer
170 GraphicBuffer::USAGE_HW_TEXTURE | in allocateHardwareBitmap()
331 GraphicBuffer::USAGE_HW_TEXTURE | in allocateHardwareBitmap()
389 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
71 GraphicBuffer::USAGE_HW_TEXTURE); in CreateBuffer()
65 USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE, enumerator
239 GraphicBuffer.USAGE_HW_TEXTURE | GraphicBuffer.USAGE_SOFTWARE_MASK); in testCreateHardwareBitmapFromGraphicBuffer()
80 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
125 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
165 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
193 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
229 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
185 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
411 GraphicBuffer::USAGE_HW_TEXTURE | in allocateHardwareBitmap()
589 consumerUsage = GraphicBuffer::USAGE_HW_TEXTURE; in createDeferredSurfaceStreamLocked()777 if (consumerUsage & GraphicBuffer::USAGE_HW_TEXTURE) { in createSurfaceFromGbp()786 GraphicBuffer::USAGE_HW_TEXTURE | in createSurfaceFromGbp()
112 if ((consumerUsage & GraphicBuffer::USAGE_HW_TEXTURE) == 0 && in Camera3OutputStream()