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Searched refs:VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp561 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { in layoutToPipelineStageFlags()
591 } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { in layoutToSrcAccessMask()
/frameworks/native/vulkan/include/vulkan/
Dvulkan.h618 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, enumerator
/frameworks/native/vulkan/api/
Dvulkan.api470VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 0x00000005, /// Optimal layout when im…