Searched refs:Zw (Results 1 – 1 of 1) sorted by relevance
581 GGLfixed Zw; in set_depth_and_fog() local584 if (z<=0) Zw = n; in set_depth_and_fog()585 else if (z>=0x10000) Zw = f; in set_depth_and_fog()586 else Zw = gglMulAddx(z, (f-n), n); in set_depth_and_fog()589 iterators[0] = c->fog.fog(c, Zw); in set_depth_and_fog()594 int32_t z = (Zw & ~(Zw>>31)); in set_depth_and_fog()