Searched refs:absX (Results 1 – 3 of 3) sorted by relevance
401 final float absX = Math.abs(velocityX); in initGestureDetector()411 if (velocityX > mSwipeThreshold && absY < absX && deltaX > travelX) { in initGestureDetector()418 } else if (velocityX < -mSwipeThreshold && absY < absX && deltaX < -travelX) { in initGestureDetector()425 } else if (velocityY < -mSwipeThreshold && absX < absY && deltaY < -travelY) { in initGestureDetector()432 } else if (velocityY > mSwipeThreshold && absX < absY / 2 && deltaY > travelY) { in initGestureDetector()
103 public boolean isInRange(float absX) { in isInRange() argument104 return (absX >= Math.floor(min)) && (absX <= Math.ceil(max)); in isInRange()
5630 final float absX = Math.abs(mAccumulatedX); in consumeAccumulatedMovement() local5632 if (absX >= absY) { in consumeAccumulatedMovement()5633 if (absX >= mConfigTickDistance) { in consumeAccumulatedMovement()