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Searched refs:acquired_buffers_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/vr/libvrflinger/
Ddisplay_surface.cpp377 if (acquired_buffers_.IsFull()) { in DequeueBuffersLocked()
381 acquired_buffers_.PopBack(); in DequeueBuffersLocked()
384 acquired_buffers_.Append( in DequeueBuffersLocked()
393 if (acquired_buffers_.IsEmpty()) { in AcquireCurrentBuffer()
399 AcquiredBuffer buffer = std::move(acquired_buffers_.Front()); in AcquireCurrentBuffer()
400 acquired_buffers_.PopFront(); in AcquireCurrentBuffer()
417 while (!acquired_buffers_.IsEmpty() && in AcquireNewestAvailableBuffer()
418 acquired_buffers_.Front().IsAvailable()) { in AcquireNewestAvailableBuffer()
424 buffer = std::move(acquired_buffers_.Front()); in AcquireNewestAvailableBuffer()
425 acquired_buffers_.PopFront(); in AcquireNewestAvailableBuffer()
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Ddisplay_surface.h144 acquired_buffers_(kMaxPostedBuffers), in DirectDisplaySurface()
177 RingBuffer<AcquiredBuffer> acquired_buffers_; variable