Home
last modified time | relevance | path

Searched refs:activeTexture (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Dtexture.cpp82 c->rasterizer.procs.activeTexture(c, i); in validate_tmu()
110 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_validate_texture()
133 c->rasterizer.procs.activeTexture(c, i); in ogles_lock_textures()
155 c->rasterizer.procs.activeTexture(c, i); in ogles_unlock_textures()
165 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_unlock_textures()
251 ggl->activeTexture(ggl, 0); in getRasterizer()
737 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexxOESImp()
779 c->rasterizer.procs.activeTexture(c, tmu); in drawTexiOES()
791 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexiOES()
855 c->rasterizer.procs.activeTexture(c, c->textures.active); in glActiveTexture()
Darray.cpp436 const int tmu = c->arrays.activeTexture; in enableDisableClientState()
1319 const int tmu = c->arrays.activeTexture; in glTexCoordPointer()
1342 c->arrays.activeTexture = texture - GL_TEXTURE0; in glClientActiveTexture()
Dcontext.h206 uint8_t activeTexture; member