Searched refs:animationFrames (Results 1 – 3 of 3) sorted by relevance
583 while (mLocked.animationFrameIndex >= iter->second.animationFrames.size()) { in doBitmapAnimationLocked()584 mLocked.animationFrameIndex -= iter->second.animationFrames.size(); in doBitmapAnimationLocked()586 mLocked.pointerSprite->setIcon(iter->second.animationFrames[mLocked.animationFrameIndex]); in doBitmapAnimationLocked()
46 std::vector<SpriteIcon> animationFrames; member
1208 animationData.animationFrames.reserve(numFrames); in loadAdditionalMouseResources()1209 animationData.animationFrames.push_back(SpriteIcon( in loadAdditionalMouseResources()1212 animationData.animationFrames.push_back(SpriteIcon( in loadAdditionalMouseResources()