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Searched refs:asset_path (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/androidfw/include/androidfw/
DAssetManager.h198 struct asset_path struct
200 asset_path() : path(""), type(kFileTypeRegular), idmap(""), in asset_path() function
210 const asset_path& path); argument
211 String8 createPathNameLocked(const asset_path& path, const char* rootDir);
215 ZipFileRO* getZipFileLocked(const asset_path& path);
221 const asset_path& path, const char* rootDir, const char* dirName);
224 const asset_path& path, const char* rootDir, const char* dirName);
231 bool appendPathToResTable(const asset_path& ap, bool appAsLib=false) const;
233 Asset* openIdmapLocked(const struct asset_path& ap) const;
252 void addOverlay(const asset_path& ap);
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/frameworks/base/libs/androidfw/
DAssetManager.cpp164 asset_path ap; in addAssetPath()
206 asset_path oap; in addAssetPath()
267 asset_path oap; in addOverlayPath()
296 asset_path ap; in createIdmap()
494 bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const { in appendPathToResTable()
642 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const in openIdmapLocked()
677 asset_path oap; in addSystemOverlays()
737 const asset_path& ap) in openNonAssetInPathLocked()
805 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) in createPathNameLocked()
816 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap) in getZipFileLocked()
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