Searched refs:becomingVisible (Results 1 – 1 of 1) sorted by relevance
250 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites() local252 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden in doUpdateSprites()263 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { in doUpdateSprites()271 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION in doUpdateSprites()282 && (becomingVisible in doUpdateSprites()296 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { in doUpdateSprites()303 if (becomingVisible) { in doUpdateSprites()