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Searched refs:becomingVisible (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp250 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites() local
252 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden in doUpdateSprites()
263 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { in doUpdateSprites()
271 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION in doUpdateSprites()
282 && (becomingVisible in doUpdateSprites()
296 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { in doUpdateSprites()
303 if (becomingVisible) { in doUpdateSprites()