Searched refs:casterNodeOp (Results 1 – 1 of 1) sorted by relevance
377 const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value; in defer3dChildren() local382 deferShadow(reorderClip, *casterNodeOp); in defer3dChildren()396 void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) { in deferShadow() argument397 auto& node = *casterNodeOp.renderNode; in deferShadow()447 Matrix4 shadowMatrixXY(casterNodeOp.localMatrix); in deferShadow()448 Matrix4 shadowMatrixZ(casterNodeOp.localMatrix); in deferShadow()