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Searched refs:createAnimationContext (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DIContextFactory.h30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
/frameworks/base/libs/hwui/tests/unit/
DCanvasContextTests.cpp30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
DSkiaDisplayListTests.cpp110 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
DRenderNodeTests.cpp35 android::uirenderer::AnimationContext* createAnimationContext in createAnimationContext() function in ContextFactory
DRenderNodeDrawableTests.cpp226 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in __anonb0bb61fa0911::ContextFactory
/frameworks/base/libs/hwui/utils/
DTestWindowContext.cpp39 android::uirenderer::AnimationContext* createAnimationContext in createAnimationContext() function in __anon3d35840b0111::ContextFactory
/frameworks/base/libs/hwui/tests/macrobench/
DTestSceneRunner.cpp37 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { in createAnimationContext() function in ContextFactory
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp440 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext() function in android::ContextFactoryImpl
861 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext() function in android::ContextFactory
Dandroid_view_Surface.cpp560 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) { in createAnimationContext() function in android::uirenderer::ContextFactory
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp144 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()