Searched refs:currentFrameNumber (Results 1 – 2 of 2) sorted by relevance
790 uint64_t currentFrameNumber = 0; in queueBuffer() local855 currentFrameNumber = mCore->mFrameCounter; in queueBuffer()856 mSlots[slot].mFrameNumber = currentFrameNumber; in queueBuffer()869 item.mFrameNumber = currentFrameNumber; in queueBuffer()1001 currentFrameNumber, in queueBuffer()
2273 auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber(); local2279 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {