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Searched refs:currentFrameNumber (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DBufferQueueProducer.cpp790 uint64_t currentFrameNumber = 0; in queueBuffer() local
855 currentFrameNumber = mCore->mFrameCounter; in queueBuffer()
856 mSlots[slot].mFrameNumber = currentFrameNumber; in queueBuffer()
869 item.mFrameNumber = currentFrameNumber; in queueBuffer()
1001 currentFrameNumber, in queueBuffer()
/frameworks/native/services/surfaceflinger/
DLayer.cpp2273 auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber(); local
2279 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {