1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "FrameBuilder.h"
18
19 #include "DeferredLayerUpdater.h"
20 #include "LayerUpdateQueue.h"
21 #include "RenderNode.h"
22 #include "VectorDrawable.h"
23 #include "renderstate/OffscreenBufferPool.h"
24 #include "hwui/Canvas.h"
25 #include "utils/FatVector.h"
26 #include "utils/PaintUtils.h"
27 #include "utils/TraceUtils.h"
28
29 #include <SkPathOps.h>
30 #include <utils/TypeHelpers.h>
31
32 namespace android {
33 namespace uirenderer {
34
FrameBuilder(const SkRect & clip,uint32_t viewportWidth,uint32_t viewportHeight,const LightGeometry & lightGeometry,Caches & caches)35 FrameBuilder::FrameBuilder(const SkRect& clip,
36 uint32_t viewportWidth, uint32_t viewportHeight,
37 const LightGeometry& lightGeometry, Caches& caches)
38 : mStdAllocator(mAllocator)
39 , mLayerBuilders(mStdAllocator)
40 , mLayerStack(mStdAllocator)
41 , mCanvasState(*this)
42 , mCaches(caches)
43 , mLightRadius(lightGeometry.radius)
44 , mDrawFbo0(true) {
45
46 // Prepare to defer Fbo0
47 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
48 mLayerBuilders.push_back(fbo0);
49 mLayerStack.push_back(0);
50 mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
51 clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
52 lightGeometry.center);
53 }
54
FrameBuilder(const LayerUpdateQueue & layers,const LightGeometry & lightGeometry,Caches & caches)55 FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers,
56 const LightGeometry& lightGeometry, Caches& caches)
57 : mStdAllocator(mAllocator)
58 , mLayerBuilders(mStdAllocator)
59 , mLayerStack(mStdAllocator)
60 , mCanvasState(*this)
61 , mCaches(caches)
62 , mLightRadius(lightGeometry.radius)
63 , mDrawFbo0(false) {
64 // TODO: remove, with each layer on its own save stack
65
66 // Prepare to defer Fbo0 (which will be empty)
67 auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
68 mLayerBuilders.push_back(fbo0);
69 mLayerStack.push_back(0);
70 mCanvasState.initializeSaveStack(1, 1,
71 0, 0, 1, 1,
72 lightGeometry.center);
73
74 deferLayers(layers);
75 }
76
deferLayers(const LayerUpdateQueue & layers)77 void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
78 // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
79 // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
80 for (int i = layers.entries().size() - 1; i >= 0; i--) {
81 RenderNode* layerNode = layers.entries()[i].renderNode.get();
82 // only schedule repaint if node still on layer - possible it may have been
83 // removed during a dropped frame, but layers may still remain scheduled so
84 // as not to lose info on what portion is damaged
85 OffscreenBuffer* layer = layerNode->getLayer();
86 if (CC_LIKELY(layer)) {
87 ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u",
88 layerNode->getName(), layerNode->getWidth(), layerNode->getHeight());
89
90 Rect layerDamage = layers.entries()[i].damage;
91 // TODO: ensure layer damage can't be larger than layer
92 layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight);
93 layerNode->computeOrdering();
94
95 // map current light center into RenderNode's coordinate space
96 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
97 layer->inverseTransformInWindow.mapPoint3d(lightCenter);
98
99 saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
100 layerDamage, lightCenter, nullptr, layerNode);
101
102 if (layerNode->getDisplayList()) {
103 deferNodeOps(*layerNode);
104 }
105 restoreForLayer();
106 }
107 }
108 }
109
deferRenderNode(RenderNode & renderNode)110 void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
111 renderNode.computeOrdering();
112
113 mCanvasState.save(SaveFlags::MatrixClip);
114 deferNodePropsAndOps(renderNode);
115 mCanvasState.restore();
116 }
117
deferRenderNode(float tx,float ty,Rect clipRect,RenderNode & renderNode)118 void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
119 renderNode.computeOrdering();
120
121 mCanvasState.save(SaveFlags::MatrixClip);
122 mCanvasState.translate(tx, ty);
123 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
124 SkClipOp::kIntersect);
125 deferNodePropsAndOps(renderNode);
126 mCanvasState.restore();
127 }
128
nodeBounds(RenderNode & node)129 static Rect nodeBounds(RenderNode& node) {
130 auto& props = node.properties();
131 return Rect(props.getLeft(), props.getTop(),
132 props.getRight(), props.getBottom());
133 }
134
deferRenderNodeScene(const std::vector<sp<RenderNode>> & nodes,const Rect & contentDrawBounds)135 void FrameBuilder::deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes,
136 const Rect& contentDrawBounds) {
137 if (nodes.size() < 1) return;
138 if (nodes.size() == 1) {
139 if (!nodes[0]->nothingToDraw()) {
140 deferRenderNode(*nodes[0]);
141 }
142 return;
143 }
144 // It there are multiple render nodes, they are laid out as follows:
145 // #0 - backdrop (content + caption)
146 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
147 // #2 - additional overlay nodes
148 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
149 // resizing however it might become partially visible. The following render loop will crop the
150 // backdrop against the content and draw the remaining part of it. It will then draw the content
151 // cropped to the backdrop (since that indicates a shrinking of the window).
152 //
153 // Additional nodes will be drawn on top with no particular clipping semantics.
154
155 // Usually the contents bounds should be mContentDrawBounds - however - we will
156 // move it towards the fixed edge to give it a more stable appearance (for the moment).
157 // If there is no content bounds we ignore the layering as stated above and start with 2.
158
159 // Backdrop bounds in render target space
160 const Rect backdrop = nodeBounds(*nodes[0]);
161
162 // Bounds that content will fill in render target space (note content node bounds may be bigger)
163 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
164 content.translate(backdrop.left, backdrop.top);
165 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
166 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
167
168 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
169 // also fill left/top. Currently, both 2up and freeform position content at the top/left of
170 // the backdrop, so this isn't necessary.
171 if (content.right < backdrop.right) {
172 // draw backdrop to right side of content
173 deferRenderNode(0, 0, Rect(content.right, backdrop.top,
174 backdrop.right, backdrop.bottom), *nodes[0]);
175 }
176 if (content.bottom < backdrop.bottom) {
177 // draw backdrop to bottom of content
178 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
179 deferRenderNode(0, 0, Rect(content.left, content.bottom,
180 content.right, backdrop.bottom), *nodes[0]);
181 }
182 }
183
184 if (!nodes[1]->nothingToDraw()) {
185 if (!backdrop.isEmpty()) {
186 // content node translation to catch up with backdrop
187 float dx = contentDrawBounds.left - backdrop.left;
188 float dy = contentDrawBounds.top - backdrop.top;
189
190 Rect contentLocalClip = backdrop;
191 contentLocalClip.translate(dx, dy);
192 deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
193 } else {
194 deferRenderNode(*nodes[1]);
195 }
196 }
197
198 // remaining overlay nodes, simply defer
199 for (size_t index = 2; index < nodes.size(); index++) {
200 if (!nodes[index]->nothingToDraw()) {
201 deferRenderNode(*nodes[index]);
202 }
203 }
204 }
205
onViewportInitialized()206 void FrameBuilder::onViewportInitialized() {}
207
onSnapshotRestored(const Snapshot & removed,const Snapshot & restored)208 void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
209
deferNodePropsAndOps(RenderNode & node)210 void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
211 const RenderProperties& properties = node.properties();
212 const Outline& outline = properties.getOutline();
213 if (properties.getAlpha() <= 0
214 || (outline.getShouldClip() && outline.isEmpty())
215 || properties.getScaleX() == 0
216 || properties.getScaleY() == 0) {
217 return; // rejected
218 }
219
220 if (properties.getLeft() != 0 || properties.getTop() != 0) {
221 mCanvasState.translate(properties.getLeft(), properties.getTop());
222 }
223 if (properties.getStaticMatrix()) {
224 mCanvasState.concatMatrix(*properties.getStaticMatrix());
225 } else if (properties.getAnimationMatrix()) {
226 mCanvasState.concatMatrix(*properties.getAnimationMatrix());
227 }
228 if (properties.hasTransformMatrix()) {
229 if (properties.isTransformTranslateOnly()) {
230 mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
231 } else {
232 mCanvasState.concatMatrix(*properties.getTransformMatrix());
233 }
234 }
235
236 const int width = properties.getWidth();
237 const int height = properties.getHeight();
238
239 Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
240 const bool isLayer = properties.effectiveLayerType() != LayerType::None;
241 int clipFlags = properties.getClippingFlags();
242 if (properties.getAlpha() < 1) {
243 if (isLayer) {
244 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
245 }
246 if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
247 // simply scale rendering content's alpha
248 mCanvasState.scaleAlpha(properties.getAlpha());
249 } else {
250 // schedule saveLayer by initializing saveLayerBounds
251 saveLayerBounds.set(0, 0, width, height);
252 if (clipFlags) {
253 properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
254 clipFlags = 0; // all clipping done by savelayer
255 }
256 }
257
258 if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
259 // pretend alpha always causes savelayer to warn about
260 // performance problem affecting old versions
261 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
262 }
263 }
264 if (clipFlags) {
265 Rect clipRect;
266 properties.getClippingRectForFlags(clipFlags, &clipRect);
267 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
268 SkClipOp::kIntersect);
269 }
270
271 if (properties.getRevealClip().willClip()) {
272 Rect bounds;
273 properties.getRevealClip().getBounds(&bounds);
274 mCanvasState.setClippingRoundRect(mAllocator,
275 bounds, properties.getRevealClip().getRadius());
276 } else if (properties.getOutline().willClip()) {
277 mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
278 }
279
280 bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty()
281 || (properties.getClipToBounds()
282 && mCanvasState.quickRejectConservative(0, 0, width, height));
283 if (!quickRejected) {
284 // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
285 if (node.getLayer()) {
286 // HW layer
287 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
288 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
289 if (bakedOpState) {
290 // Node's layer already deferred, schedule it to render into parent layer
291 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
292 }
293 } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
294 // draw DisplayList contents within temporary, since persisted layer could not be used.
295 // (temp layers are clipped to viewport, since they don't persist offscreen content)
296 SkPaint saveLayerPaint;
297 saveLayerPaint.setAlpha(properties.getAlpha());
298 deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
299 saveLayerBounds,
300 Matrix4::identity(),
301 nullptr, // no record-time clip - need only respect defer-time one
302 &saveLayerPaint));
303 deferNodeOps(node);
304 deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
305 } else {
306 deferNodeOps(node);
307 }
308 }
309 }
310
311 typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
312
313 template <typename V>
buildZSortedChildList(V * zTranslatedNodes,const DisplayList & displayList,const DisplayList::Chunk & chunk)314 static void buildZSortedChildList(V* zTranslatedNodes,
315 const DisplayList& displayList, const DisplayList::Chunk& chunk) {
316 if (chunk.beginChildIndex == chunk.endChildIndex) return;
317
318 for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
319 RenderNodeOp* childOp = displayList.getChildren()[i];
320 RenderNode* child = childOp->renderNode;
321 float childZ = child->properties().getZ();
322
323 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
324 zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
325 childOp->skipInOrderDraw = true;
326 } else if (!child->properties().getProjectBackwards()) {
327 // regular, in order drawing DisplayList
328 childOp->skipInOrderDraw = false;
329 }
330 }
331
332 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
333 std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
334 }
335
336 template <typename V>
findNonNegativeIndex(const V & zTranslatedNodes)337 static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
338 for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
339 if (zTranslatedNodes[i].key >= 0.0f) return i;
340 }
341 return zTranslatedNodes.size();
342 }
343
344 template <typename V>
defer3dChildren(const ClipBase * reorderClip,ChildrenSelectMode mode,const V & zTranslatedNodes)345 void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
346 const V& zTranslatedNodes) {
347 const int size = zTranslatedNodes.size();
348 if (size == 0
349 || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
350 || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
351 // no 3d children to draw
352 return;
353 }
354
355 /**
356 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
357 * with very similar Z heights to draw together.
358 *
359 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
360 * underneath both, and neither's shadow is drawn on top of the other.
361 */
362 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
363 size_t drawIndex, shadowIndex, endIndex;
364 if (mode == ChildrenSelectMode::Negative) {
365 drawIndex = 0;
366 endIndex = nonNegativeIndex;
367 shadowIndex = endIndex; // draw no shadows
368 } else {
369 drawIndex = nonNegativeIndex;
370 endIndex = size;
371 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
372 }
373
374 float lastCasterZ = 0.0f;
375 while (shadowIndex < endIndex || drawIndex < endIndex) {
376 if (shadowIndex < endIndex) {
377 const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
378 const float casterZ = zTranslatedNodes[shadowIndex].key;
379 // attempt to render the shadow if the caster about to be drawn is its caster,
380 // OR if its caster's Z value is similar to the previous potential caster
381 if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
382 deferShadow(reorderClip, *casterNodeOp);
383
384 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
385 shadowIndex++;
386 continue;
387 }
388 }
389
390 const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
391 deferRenderNodeOpImpl(*childOp);
392 drawIndex++;
393 }
394 }
395
deferShadow(const ClipBase * reorderClip,const RenderNodeOp & casterNodeOp)396 void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
397 auto& node = *casterNodeOp.renderNode;
398 auto& properties = node.properties();
399
400 if (properties.getAlpha() <= 0.0f
401 || properties.getOutline().getAlpha() <= 0.0f
402 || !properties.getOutline().getPath()
403 || properties.getScaleX() == 0
404 || properties.getScaleY() == 0) {
405 // no shadow to draw
406 return;
407 }
408
409 const SkPath* casterOutlinePath = properties.getOutline().getPath();
410 const SkPath* revealClipPath = properties.getRevealClip().getPath();
411 if (revealClipPath && revealClipPath->isEmpty()) return;
412
413 float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
414
415 // holds temporary SkPath to store the result of intersections
416 SkPath* frameAllocatedPath = nullptr;
417 const SkPath* casterPath = casterOutlinePath;
418
419 // intersect the shadow-casting path with the reveal, if present
420 if (revealClipPath) {
421 frameAllocatedPath = createFrameAllocatedPath();
422
423 Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
424 casterPath = frameAllocatedPath;
425 }
426
427 // intersect the shadow-casting path with the clipBounds, if present
428 if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
429 if (!frameAllocatedPath) {
430 frameAllocatedPath = createFrameAllocatedPath();
431 }
432 Rect clipBounds;
433 properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
434 SkPath clipBoundsPath;
435 clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
436 clipBounds.right, clipBounds.bottom);
437
438 Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
439 casterPath = frameAllocatedPath;
440 }
441
442 // apply reorder clip to shadow, so it respects clip at beginning of reorderable chunk
443 int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
444 mCanvasState.writableSnapshot()->applyClip(reorderClip,
445 *mCanvasState.currentSnapshot()->transform);
446 if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
447 Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
448 Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
449 node.applyViewPropertyTransforms(shadowMatrixXY, false);
450 node.applyViewPropertyTransforms(shadowMatrixZ, true);
451
452 sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask(
453 mCanvasState.currentTransform(),
454 mCanvasState.getLocalClipBounds(),
455 casterAlpha >= 1.0f,
456 casterPath,
457 &shadowMatrixXY, &shadowMatrixZ,
458 mCanvasState.currentSnapshot()->getRelativeLightCenter(),
459 mLightRadius);
460 ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
461 BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
462 mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
463 if (CC_LIKELY(bakedOpState)) {
464 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
465 }
466 }
467 mCanvasState.restoreToCount(restoreTo);
468 }
469
deferProjectedChildren(const RenderNode & renderNode)470 void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
471 int count = mCanvasState.save(SaveFlags::MatrixClip);
472 const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
473
474 SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
475 if (projectionReceiverOutline) {
476 // transform the mask for this projector into render target space
477 // TODO: consider combining both transforms by stashing transform instead of applying
478 SkMatrix skCurrentTransform;
479 mCanvasState.currentTransform()->copyTo(skCurrentTransform);
480 projectionReceiverOutline->transform(
481 skCurrentTransform,
482 &transformedMaskPath);
483 mCanvasState.setProjectionPathMask(&transformedMaskPath);
484 }
485
486 for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
487 RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
488 RenderNode& childNode = *childOp->renderNode;
489
490 // Draw child if it has content, but ignore state in childOp - matrix already applied to
491 // transformFromCompositingAncestor, and record-time clip is ignored when projecting
492 if (!childNode.nothingToDraw()) {
493 int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
494
495 // Apply transform between ancestor and projected descendant
496 mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
497
498 deferNodePropsAndOps(childNode);
499
500 mCanvasState.restoreToCount(restoreTo);
501 }
502 }
503 mCanvasState.restoreToCount(count);
504 }
505
506 /**
507 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
508 *
509 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
510 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
511 */
512 #define OP_RECEIVER(Type) \
513 [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
deferNodeOps(const RenderNode & renderNode)514 void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
515 typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
516 static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
517
518 // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
519 const DisplayList& displayList = *(renderNode.getDisplayList());
520 for (auto& chunk : displayList.getChunks()) {
521 FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
522 buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
523
524 defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
525 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
526 const RecordedOp* op = displayList.getOps()[opIndex];
527 receivers[op->opId](*this, *op);
528
529 if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
530 && displayList.projectionReceiveIndex >= 0
531 && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
532 deferProjectedChildren(renderNode);
533 }
534 }
535 defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
536 }
537 }
538
deferRenderNodeOpImpl(const RenderNodeOp & op)539 void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
540 if (op.renderNode->nothingToDraw()) return;
541 int count = mCanvasState.save(SaveFlags::MatrixClip);
542
543 // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
544 mCanvasState.writableSnapshot()->applyClip(op.localClip,
545 *mCanvasState.currentSnapshot()->transform);
546 mCanvasState.concatMatrix(op.localMatrix);
547
548 // then apply state from node properties, and defer ops
549 deferNodePropsAndOps(*op.renderNode);
550
551 mCanvasState.restoreToCount(count);
552 }
553
deferRenderNodeOp(const RenderNodeOp & op)554 void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
555 if (!op.skipInOrderDraw) {
556 deferRenderNodeOpImpl(op);
557 }
558 }
559
560 /**
561 * Defers an unmergeable, strokeable op, accounting correctly
562 * for paint's style on the bounds being computed.
563 */
deferStrokeableOp(const RecordedOp & op,batchid_t batchId,BakedOpState::StrokeBehavior strokeBehavior,bool expandForPathTexture)564 BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
565 BakedOpState::StrokeBehavior strokeBehavior, bool expandForPathTexture) {
566 // Note: here we account for stroke when baking the op
567 BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
568 mAllocator, *mCanvasState.writableSnapshot(), op,
569 strokeBehavior, expandForPathTexture);
570 if (!bakedState) return nullptr; // quick rejected
571
572 if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
573 bakedState->setupOpacity(op.paint);
574 }
575
576 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
577 return bakedState;
578 }
579
580 /**
581 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
582 * be used, since they trigger significantly different rendering paths.
583 *
584 * Note: not used for lines/points, since they don't currently support path effects.
585 */
tessBatchId(const RecordedOp & op)586 static batchid_t tessBatchId(const RecordedOp& op) {
587 const SkPaint& paint = *(op.paint);
588 return paint.getPathEffect()
589 ? OpBatchType::AlphaMaskTexture
590 : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
591 }
592
deferArcOp(const ArcOp & op)593 void FrameBuilder::deferArcOp(const ArcOp& op) {
594 // Pass true below since arcs have a tendency to draw outside their expected bounds within
595 // their path textures. Passing true makes it more likely that we'll scissor, instead of
596 // corrupting the frame by drawing outside of clip bounds.
597 deferStrokeableOp(op, tessBatchId(op), BakedOpState::StrokeBehavior::StyleDefined, true);
598 }
599
hasMergeableClip(const BakedOpState & state)600 static bool hasMergeableClip(const BakedOpState& state) {
601 return !state.computedState.clipState
602 || state.computedState.clipState->mode == ClipMode::Rectangle;
603 }
604
deferBitmapOp(const BitmapOp & op)605 void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
606 BakedOpState* bakedState = tryBakeOpState(op);
607 if (!bakedState) return; // quick rejected
608
609 if (op.bitmap->isOpaque()) {
610 bakedState->setupOpacity(op.paint);
611 }
612
613 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
614 // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
615 // MergingDrawBatch::canMergeWith()
616 if (bakedState->computedState.transform.isSimple()
617 && bakedState->computedState.transform.positiveScale()
618 && PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver
619 && op.bitmap->colorType() != kAlpha_8_SkColorType
620 && hasMergeableClip(*bakedState)) {
621 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
622 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
623 } else {
624 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
625 }
626 }
627
deferBitmapMeshOp(const BitmapMeshOp & op)628 void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
629 BakedOpState* bakedState = tryBakeOpState(op);
630 if (!bakedState) return; // quick rejected
631 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
632 }
633
deferBitmapRectOp(const BitmapRectOp & op)634 void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
635 BakedOpState* bakedState = tryBakeOpState(op);
636 if (!bakedState) return; // quick rejected
637 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
638 }
639
deferVectorDrawableOp(const VectorDrawableOp & op)640 void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
641 Bitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
642 SkPaint* paint = op.vectorDrawable->getPaint();
643 const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(op.unmappedBounds,
644 op.localMatrix,
645 op.localClip,
646 paint,
647 &bitmap,
648 Rect(bitmap.width(), bitmap.height()));
649 deferBitmapRectOp(*resolvedOp);
650 }
651
deferCirclePropsOp(const CirclePropsOp & op)652 void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
653 // allocate a temporary oval op (with mAllocator, so it persists until render), so the
654 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
655 float x = *(op.x);
656 float y = *(op.y);
657 float radius = *(op.radius);
658 Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
659 const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(
660 unmappedBounds,
661 op.localMatrix,
662 op.localClip,
663 op.paint);
664 deferOvalOp(*resolvedOp);
665 }
666
deferColorOp(const ColorOp & op)667 void FrameBuilder::deferColorOp(const ColorOp& op) {
668 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
669 if (!bakedState) return; // quick rejected
670 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
671 }
672
deferFunctorOp(const FunctorOp & op)673 void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
674 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
675 if (!bakedState) return; // quick rejected
676 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
677 }
678
deferLinesOp(const LinesOp & op)679 void FrameBuilder::deferLinesOp(const LinesOp& op) {
680 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
681 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
682 }
683
deferOvalOp(const OvalOp & op)684 void FrameBuilder::deferOvalOp(const OvalOp& op) {
685 deferStrokeableOp(op, tessBatchId(op));
686 }
687
deferPatchOp(const PatchOp & op)688 void FrameBuilder::deferPatchOp(const PatchOp& op) {
689 BakedOpState* bakedState = tryBakeOpState(op);
690 if (!bakedState) return; // quick rejected
691
692 if (bakedState->computedState.transform.isPureTranslate()
693 && PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver
694 && hasMergeableClip(*bakedState)) {
695 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
696
697 // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
698 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
699 } else {
700 // Use Bitmap batchId since Bitmap+Patch use same shader
701 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
702 }
703 }
704
deferPathOp(const PathOp & op)705 void FrameBuilder::deferPathOp(const PathOp& op) {
706 auto state = deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
707 if (CC_LIKELY(state)) {
708 mCaches.pathCache.precache(op.path, op.paint);
709 }
710 }
711
deferPointsOp(const PointsOp & op)712 void FrameBuilder::deferPointsOp(const PointsOp& op) {
713 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
714 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
715 }
716
deferRectOp(const RectOp & op)717 void FrameBuilder::deferRectOp(const RectOp& op) {
718 deferStrokeableOp(op, tessBatchId(op));
719 }
720
deferRoundRectOp(const RoundRectOp & op)721 void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
722 auto state = deferStrokeableOp(op, tessBatchId(op));
723 if (CC_LIKELY(state && !op.paint->getPathEffect())) {
724 // TODO: consider storing tessellation task in BakedOpState
725 mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint),
726 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
727 }
728 }
729
deferRoundRectPropsOp(const RoundRectPropsOp & op)730 void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
731 // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
732 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
733 const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
734 Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
735 op.localMatrix,
736 op.localClip,
737 op.paint, *op.rx, *op.ry);
738 deferRoundRectOp(*resolvedOp);
739 }
740
deferSimpleRectsOp(const SimpleRectsOp & op)741 void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
742 BakedOpState* bakedState = tryBakeOpState(op);
743 if (!bakedState) return; // quick rejected
744 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
745 }
746
textBatchId(const SkPaint & paint)747 static batchid_t textBatchId(const SkPaint& paint) {
748 // TODO: better handling of shader (since we won't care about color then)
749 return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
750 }
751
deferTextOp(const TextOp & op)752 void FrameBuilder::deferTextOp(const TextOp& op) {
753 BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
754 mAllocator, *mCanvasState.writableSnapshot(), op,
755 BakedOpState::StrokeBehavior::StyleDefined, false);
756 if (!bakedState) return; // quick rejected
757
758 batchid_t batchId = textBatchId(*(op.paint));
759 if (bakedState->computedState.transform.isPureTranslate()
760 && PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver
761 && hasMergeableClip(*bakedState)) {
762 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
763 currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
764 } else {
765 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
766 }
767
768 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
769 auto& totalTransform = bakedState->computedState.transform;
770 if (totalTransform.isPureTranslate() || totalTransform.isPerspective()) {
771 fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
772 } else {
773 // Partial transform case, see BakedOpDispatcher::renderTextOp
774 float sx, sy;
775 totalTransform.decomposeScale(sx, sy);
776 fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::MakeScale(
777 roundf(std::max(1.0f, sx)),
778 roundf(std::max(1.0f, sy))));
779 }
780 }
781
deferTextOnPathOp(const TextOnPathOp & op)782 void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
783 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
784 if (!bakedState) return; // quick rejected
785 currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
786
787 mCaches.fontRenderer.getFontRenderer().precache(
788 op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
789 }
790
deferTextureLayerOp(const TextureLayerOp & op)791 void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
792 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
793 if (CC_UNLIKELY(!layer || !layer->isRenderable())) return;
794
795 const TextureLayerOp* textureLayerOp = &op;
796 // Now safe to access transform (which was potentially unready at record time)
797 if (!layer->getTransform().isIdentity()) {
798 // non-identity transform present, so 'inject it' into op by copying + replacing matrix
799 Matrix4 combinedMatrix(op.localMatrix);
800 combinedMatrix.multiply(layer->getTransform());
801 textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
802 }
803 BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
804
805 if (!bakedState) return; // quick rejected
806 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
807 }
808
saveForLayer(uint32_t layerWidth,uint32_t layerHeight,float contentTranslateX,float contentTranslateY,const Rect & repaintRect,const Vector3 & lightCenter,const BeginLayerOp * beginLayerOp,RenderNode * renderNode)809 void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
810 float contentTranslateX, float contentTranslateY,
811 const Rect& repaintRect,
812 const Vector3& lightCenter,
813 const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
814 mCanvasState.save(SaveFlags::MatrixClip);
815 mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
816 mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
817 mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
818 mCanvasState.writableSnapshot()->transform->loadTranslate(
819 contentTranslateX, contentTranslateY, 0);
820 mCanvasState.writableSnapshot()->setClip(
821 repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
822
823 // create a new layer repaint, and push its index on the stack
824 mLayerStack.push_back(mLayerBuilders.size());
825 auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
826 repaintRect, beginLayerOp, renderNode);
827 mLayerBuilders.push_back(newFbo);
828 }
829
restoreForLayer()830 void FrameBuilder::restoreForLayer() {
831 // restore canvas, and pop finished layer off of the stack
832 mCanvasState.restore();
833 mLayerStack.pop_back();
834 }
835
836 // TODO: defer time rejection (when bounds become empty) + tests
837 // Option - just skip layers with no bounds at playback + defer?
deferBeginLayerOp(const BeginLayerOp & op)838 void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
839 uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
840 uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
841
842 auto previous = mCanvasState.currentSnapshot();
843 Vector3 lightCenter = previous->getRelativeLightCenter();
844
845 // Combine all transforms used to present saveLayer content:
846 // parent content transform * canvas transform * bounds offset
847 Matrix4 contentTransform(*(previous->transform));
848 contentTransform.multiply(op.localMatrix);
849 contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
850
851 Matrix4 inverseContentTransform;
852 inverseContentTransform.loadInverse(contentTransform);
853
854 // map the light center into layer-relative space
855 inverseContentTransform.mapPoint3d(lightCenter);
856
857 // Clip bounds of temporary layer to parent's clip rect, so:
858 Rect saveLayerBounds(layerWidth, layerHeight);
859 // 1) transform Rect(width, height) into parent's space
860 // note: left/top offsets put in contentTransform above
861 contentTransform.mapRect(saveLayerBounds);
862 // 2) intersect with parent's clip
863 saveLayerBounds.doIntersect(previous->getRenderTargetClip());
864 // 3) and transform back
865 inverseContentTransform.mapRect(saveLayerBounds);
866 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
867 saveLayerBounds.roundOut();
868
869 // if bounds are reduced, will clip the layer's area by reducing required bounds...
870 layerWidth = saveLayerBounds.getWidth();
871 layerHeight = saveLayerBounds.getHeight();
872 // ...and shifting drawing content to account for left/top side clipping
873 float contentTranslateX = -saveLayerBounds.left;
874 float contentTranslateY = -saveLayerBounds.top;
875
876 saveForLayer(layerWidth, layerHeight,
877 contentTranslateX, contentTranslateY,
878 Rect(layerWidth, layerHeight),
879 lightCenter,
880 &op, nullptr);
881 }
882
deferEndLayerOp(const EndLayerOp &)883 void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
884 const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
885 int finishedLayerIndex = mLayerStack.back();
886
887 restoreForLayer();
888
889 // saveLayer will clip & translate the draw contents, so we need
890 // to translate the drawLayer by how much the contents was translated
891 // TODO: Unify this with beginLayerOp so we don't have to calculate this
892 // twice
893 uint32_t layerWidth = (uint32_t) beginLayerOp.unmappedBounds.getWidth();
894 uint32_t layerHeight = (uint32_t) beginLayerOp.unmappedBounds.getHeight();
895
896 auto previous = mCanvasState.currentSnapshot();
897 Vector3 lightCenter = previous->getRelativeLightCenter();
898
899 // Combine all transforms used to present saveLayer content:
900 // parent content transform * canvas transform * bounds offset
901 Matrix4 contentTransform(*(previous->transform));
902 contentTransform.multiply(beginLayerOp.localMatrix);
903 contentTransform.translate(beginLayerOp.unmappedBounds.left,
904 beginLayerOp.unmappedBounds.top);
905
906 Matrix4 inverseContentTransform;
907 inverseContentTransform.loadInverse(contentTransform);
908
909 // map the light center into layer-relative space
910 inverseContentTransform.mapPoint3d(lightCenter);
911
912 // Clip bounds of temporary layer to parent's clip rect, so:
913 Rect saveLayerBounds(layerWidth, layerHeight);
914 // 1) transform Rect(width, height) into parent's space
915 // note: left/top offsets put in contentTransform above
916 contentTransform.mapRect(saveLayerBounds);
917 // 2) intersect with parent's clip
918 saveLayerBounds.doIntersect(previous->getRenderTargetClip());
919 // 3) and transform back
920 inverseContentTransform.mapRect(saveLayerBounds);
921 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
922 saveLayerBounds.roundOut();
923
924 Matrix4 localMatrix(beginLayerOp.localMatrix);
925 localMatrix.translate(saveLayerBounds.left, saveLayerBounds.top);
926
927 // record the draw operation into the previous layer's list of draw commands
928 // uses state from the associated beginLayerOp, since it has all the state needed for drawing
929 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
930 beginLayerOp.unmappedBounds,
931 localMatrix,
932 beginLayerOp.localClip,
933 beginLayerOp.paint,
934 &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
935 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
936
937 if (bakedOpState) {
938 // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
939 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
940 } else {
941 // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
942 // TODO: need to prevent any render work from being done
943 // - create layerop earlier for reject purposes?
944 mLayerBuilders[finishedLayerIndex]->clear();
945 return;
946 }
947 }
948
deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp & op)949 void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
950 Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
951 boundsTransform.multiply(op.localMatrix);
952
953 Rect dstRect(op.unmappedBounds);
954 boundsTransform.mapRect(dstRect);
955 dstRect.roundOut();
956 dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
957
958 if (dstRect.isEmpty()) {
959 // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
960 currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
961 } else {
962 // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
963 OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
964
965 /**
966 * First, defer an operation to copy out the content from the rendertarget into a layer.
967 */
968 auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
969 BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
970 &(currentLayer().repaintClip), dstRect, *copyToOp);
971 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
972
973 /**
974 * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
975 * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
976 */
977 currentLayer().deferLayerClear(dstRect);
978
979 /**
980 * And stash an operation to copy that layer back under the rendertarget until
981 * a balanced EndUnclippedLayerOp is seen
982 */
983 auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
984 bakedState = BakedOpState::directConstruct(mAllocator,
985 &(currentLayer().repaintClip), dstRect, *copyFromOp);
986 currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
987 }
988 }
989
deferEndUnclippedLayerOp(const EndUnclippedLayerOp &)990 void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
991 LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
992
993 BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
994 currentLayer().activeUnclippedSaveLayers.pop_back();
995 if (copyFromLayerOp) {
996 currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
997 }
998 }
999
finishDefer()1000 void FrameBuilder::finishDefer() {
1001 mCaches.fontRenderer.endPrecaching();
1002 }
1003
1004 } // namespace uirenderer
1005 } // namespace android
1006