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Searched refs:deferredSpriteUpdate (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp46 mLocked.deferredSpriteUpdate = false; in SpriteController()
75 if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) { in closeTransaction()
76 mLocked.deferredSpriteUpdate = false; in closeTransaction()
86 mLocked.deferredSpriteUpdate = true; in invalidateSpriteLocked()
DSpriteController.h280 bool deferredSpriteUpdate; member