Searched refs:deviation (Results 1 – 6 of 6) sorted by relevance
25 public DiscretePathEffect(float segmentLength, float deviation) { in DiscretePathEffect() argument26 native_instance = nativeCreate(segmentLength, deviation); in DiscretePathEffect()29 private static native long nativeCreate(float length, float deviation); in nativeCreate() argument
25 // Standard deviation of time to first fix (in seconds)34 // Standard deviation of position accuracy (in meters)43 // Standard deviation of top 4 average CN0 (dB-Hz)
65 jfloat length, jfloat deviation) { in Discrete_constructor() argument66 SkPathEffect* effect = SkDiscretePathEffect::Make(length, deviation).release(); in Discrete_constructor()
175 float deviation = finalBreak ? 0 : maxWidth - width; in computeDemerits() local176 return (deviation * deviation) + penalty; in computeDemerits()
65 /*package*/ static long nativeCreate(float length, float deviation) { in nativeCreate() argument
272 double deviation; in main() local