Searched refs:eAnimation (Results 1 – 5 of 5) sorted by relevance
60 eAnimation = 0x02, enumerator
95 transaction->set_animation(layer->mTransactionFlags & BnSurfaceComposer::eAnimation); in addInitialSurfaceStateLocked()402 transaction->set_animation(transactionFlags & BnSurfaceComposer::eAnimation); in addTransactionLocked()
2867 if (flags & eAnimation) { in setTransactionState()2915 ((flags & eSynchronous) || (flags & eAnimation))) { in setTransactionState()2932 if (flags & eAnimation) { in setTransactionState()
2418 if (flags & eAnimation) { in setTransactionState()2481 if (flags & eAnimation) { in setTransactionState()
267 flags |= ISurfaceComposer::eAnimation; in closeGlobalTransactionImpl()