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Searched refs:effectiveBits (Results 1 – 1 of 1) sorted by relevance

/frameworks/compile/mclinker/lib/Target/Hexagon/
DHexagonRelocator.cpp511 uint32_t effectiveBits = 0; in applyAbs() local
546 effectiveBits = 26; in applyAbs()
570 if (effectiveBits) { in applyAbs()
571 uint32_t range = 1 << effectiveBits; in applyAbs()
586 uint32_t effectiveBits = 0; in applyRel() local
594 effectiveBits = 22; in applyRel()
601 effectiveBits = 15; in applyRel()
608 effectiveBits = 7; in applyRel()
615 effectiveBits = 13; in applyRel()
622 effectiveBits = 9; in applyRel()
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