Searched refs:faceCount (Results 1 – 4 of 4) sorted by relevance
72 uint32_t faceCount; member
123 uint32_t faceCount = 1; in Upload2DTexture() local125 faceCount = 6; in Upload2DTexture()129 for (uint32_t face = 0; face < faceCount; face ++) { in Upload2DTexture()308 alloc->mHal.drvState.faceCount = type->getDimFaces(); in AllocationBuildPointerTable()347 if(alloc->mHal.drvState.faceCount) { in AllocationBuildPointerTable()
94 uint32_t faceCount; member
94 alloc->mHal.drvState.faceCount = type->getDimFaces(); in AllocationBuildPointerTable()134 if (alloc->mHal.drvState.faceCount) { in AllocationBuildPointerTable()