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Searched refs:fillLevelPerMille (Results 1 – 2 of 2) sorted by relevance

/frameworks/wilhelm/src/android/
Dandroid_GenericPlayer.h156 void bufferingUpdate(int16_t fillLevelPerMille);
Dandroid_GenericPlayer.cpp573 void GenericPlayer::bufferingUpdate(int16_t fillLevelPerMille) { in bufferingUpdate() argument
576 msg->setInt32(WHATPARAM_BUFFERING_UPDATE, fillLevelPerMille); in bufferingUpdate()