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Searched refs:fingerIdBits (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputReader.cpp4442 mCurrentCookedState.fingerIdBits.markBit(id); in cookAndDispatch()
4462 mCurrentCookedState.fingerIdBits.clear(); in cookAndDispatch()
4465 mCurrentCookedState.fingerIdBits.clear(); in cookAndDispatch()
4467 } else if (!mCurrentCookedState.fingerIdBits.isEmpty() || in cookAndDispatch()
5481 const uint32_t currentFingerCount = mCurrentCookedState.fingerIdBits.count(); in preparePointerGestures()
5482 const uint32_t lastFingerCount = mLastCookedState.fingerIdBits.count(); in preparePointerGestures()
5488 for (BitSet32 idBits(mCurrentCookedState.fingerIdBits); !idBits.isEmpty(); count++) { in preparePointerGestures()
5496 mCurrentCookedState.fingerIdBits, positions); in preparePointerGestures()
5516 if (!mCurrentCookedState.fingerIdBits.isEmpty()) { in preparePointerGestures()
5519 mCurrentCookedState.fingerIdBits.firstMarkedBit(); in preparePointerGestures()
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DInputReader.h1432 BitSet32 fingerIdBits; member
1440 fingerIdBits = other.fingerIdBits; in copyFrom()
1448 fingerIdBits.clear(); in clear()