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Searched refs:frameTimeMs (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp196 nsecs_t currentFrameTime = context.frameTimeMs(); in pushStaging()
219 nsecs_t frameTimeMs = context.frameTimeMs(); in transitionToRunning() local
220 LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs); in transitionToRunning()
224 mStartTime = frameTimeMs + mStartDelay; in transitionToRunning()
228 mStartTime, frameTimeMs, mStartDelay); in transitionToRunning()
256 nsecs_t currentPlayTime = context.frameTimeMs() - mStartTime; in animate()
DAnimationContext.h81 nsecs_t frameTimeMs() { return mFrameTimeMs; } in frameTimeMs() function
/frameworks/base/core/java/android/view/
DRenderNodeAnimator.java412 private boolean processDelayed(long frameTimeMs) { in processDelayed() argument
414 mStartTime = frameTimeMs; in processDelayed()
415 } else if ((frameTimeMs - mStartTime) >= mStartDelay) { in processDelayed()
462 long frameTimeMs = mChoreographer.getFrameTime(); in run() local
468 if (!animator.processDelayed(frameTimeMs)) { in run()