Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/ |
D | android_view_InputEventReceiver.cpp | 81 const char* getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver 96 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName()); in NativeInputEventReceiver() 112 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName()); in dispose() 120 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName()); in finishInputEvent() 128 "Enqueued for later.", getInputChannelName()); in finishInputEvent() 140 getInputChannelName(), status); in finishInputEvent() 164 "events=0x%x", getInputChannelName(), events); in handleEvent() 186 getInputChannelName(), i, mFinishQueue.size()); in handleEvent() 192 getInputChannelName(), status); in handleEvent() 205 getInputChannelName(), mFinishQueue.size()); in handleEvent() [all …]
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D | android_view_InputEventSender.cpp | 73 const char* getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender 89 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName()); in NativeInputEventSender() 106 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName()); in dispose() 114 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName(), seq); in sendKeyEvent() 124 getInputChannelName(), status); in sendKeyEvent() 133 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName(), seq); in sendMotionEvent() 151 getInputChannelName(), status); in sendMotionEvent() 166 "events=0x%x", getInputChannelName(), events); in handleEvent() 174 "events=0x%x", getInputChannelName(), events); in handleEvent() 186 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName()); in receiveFinishedSignals() [all …]
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/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 1805 connection->getInputChannelName(), inputTarget->flags, in prepareDispatchCycleLocked() 1815 connection->getInputChannelName(), connection->getStatusLabel()); in prepareDispatchCycleLocked() 1833 connection->getInputChannelName()); in prepareDispatchCycleLocked() 1897 connection->getInputChannelName()); in enqueueDispatchEntryLocked() 1925 connection->getInputChannelName()); in enqueueDispatchEntryLocked() 1942 connection->getInputChannelName()); in enqueueDispatchEntryLocked() 1965 connection->getInputChannelName()); in startDispatchCycleLocked() 2049 "event to it, status=%d", connection->getInputChannelName(), status); in startDispatchCycleLocked() 2057 connection->getInputChannelName()); in startDispatchCycleLocked() 2063 "status=%d", connection->getInputChannelName(), status); in startDispatchCycleLocked() [all …]
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D | InputDispatcher.h | 835 inline const char* getInputChannelName() const { return inputChannel->getName().string(); } in getInputChannelName() function
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