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Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_InputEventReceiver.cpp81 const char* getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver
96 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName()); in NativeInputEventReceiver()
112 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName()); in dispose()
120 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName()); in finishInputEvent()
128 "Enqueued for later.", getInputChannelName()); in finishInputEvent()
140 getInputChannelName(), status); in finishInputEvent()
164 "events=0x%x", getInputChannelName(), events); in handleEvent()
186 getInputChannelName(), i, mFinishQueue.size()); in handleEvent()
192 getInputChannelName(), status); in handleEvent()
205 getInputChannelName(), mFinishQueue.size()); in handleEvent()
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Dandroid_view_InputEventSender.cpp73 const char* getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender
89 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName()); in NativeInputEventSender()
106 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName()); in dispose()
114 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName(), seq); in sendKeyEvent()
124 getInputChannelName(), status); in sendKeyEvent()
133 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName(), seq); in sendMotionEvent()
151 getInputChannelName(), status); in sendMotionEvent()
166 "events=0x%x", getInputChannelName(), events); in handleEvent()
174 "events=0x%x", getInputChannelName(), events); in handleEvent()
186 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName()); in receiveFinishedSignals()
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/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1805 connection->getInputChannelName(), inputTarget->flags, in prepareDispatchCycleLocked()
1815 connection->getInputChannelName(), connection->getStatusLabel()); in prepareDispatchCycleLocked()
1833 connection->getInputChannelName()); in prepareDispatchCycleLocked()
1897 connection->getInputChannelName()); in enqueueDispatchEntryLocked()
1925 connection->getInputChannelName()); in enqueueDispatchEntryLocked()
1942 connection->getInputChannelName()); in enqueueDispatchEntryLocked()
1965 connection->getInputChannelName()); in startDispatchCycleLocked()
2049 "event to it, status=%d", connection->getInputChannelName(), status); in startDispatchCycleLocked()
2057 connection->getInputChannelName()); in startDispatchCycleLocked()
2063 "status=%d", connection->getInputChannelName(), status); in startDispatchCycleLocked()
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DInputDispatcher.h835 inline const char* getInputChannelName() const { return inputChannel->getName().string(); } in getInputChannelName() function