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Searched refs:hasAlpha8Texture (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.h131 bool hasAlpha8Texture; member
187 hasAlpha8Texture = false; in reset()
256 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; in key()
DProgramCache.cpp642 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; in shaderOp()
645 return description.hasAlpha8Texture; in shaderOp()
739 !description.hasAlpha8Texture)) { in generateFragmentShader()
755 if (description.hasAlpha8Texture) { in generateFragmentShader()
DGlopBuilder.cpp343 mDescription.hasAlpha8Texture = true; in setFillTexturePaint()
383 mDescription.hasAlpha8Texture = true; in setFillPathTexturePaint()
407 mDescription.hasAlpha8Texture = true; in setFillShadowTexturePaint()