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Searched refs:hasTextureTransform (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.h133 bool hasTextureTransform; member
189 hasTextureTransform = false; in reset()
291 key |= programid(hasTextureTransform) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; in key()
DProgramCache.cpp575 if (description.hasTextureTransform) { in generateVertexShader()
609 if (description.hasTextureTransform) { in generateVertexShader()
DGlopBuilder.cpp456 mDescription.hasTextureTransform = true; in setFillTextureLayer()
472 mDescription.hasTextureTransform = true; in setFillExternalTexture()
598 if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) { in verify()