Searched refs:highestTarget (Results 1 – 1 of 1) sorted by relevance
2404 WindowState highestTarget = null; in computeImeTarget() local2406 highestTarget = token.getHighestAnimLayerWindow(curTarget); in computeImeTarget()2409 if (highestTarget != null) { in computeImeTarget()2411 if (DEBUG_INPUT_METHOD) Slog.v(TAG_WM, appTransition + " " + highestTarget in computeImeTarget()2412 + " animating=" + highestTarget.mWinAnimator.isAnimationSet() in computeImeTarget()2413 + " layer=" + highestTarget.mWinAnimator.mAnimLayer in computeImeTarget()2419 setInputMethodTarget(highestTarget, true, mInputMethodAnimLayerAdjustment); in computeImeTarget()2420 return highestTarget; in computeImeTarget()2421 } else if (highestTarget.mWinAnimator.isAnimationSet() && in computeImeTarget()2422 … highestTarget.mWinAnimator.mAnimLayer > target.mWinAnimator.mAnimLayer) { in computeImeTarget()[all …]