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Searched refs:injectionResult (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
794 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchKeyLocked() local
796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()
800 setInjectionResultLocked(entry, injectionResult); in dispatchKeyLocked()
801 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()
846 int32_t injectionResult; in dispatchMotionLocked() local
849 injectionResult = findTouchedWindowTargetsLocked(currentTime, in dispatchMotionLocked()
853 injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchMotionLocked()
856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()
860 setInjectionResultLocked(entry, injectionResult); in dispatchMotionLocked()
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DInputDispatcher.h418 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member
908 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
1135 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);