Searched refs:isAllocated (Results 1 – 6 of 6) sorted by relevance
72 bool isAllocated() const { in isAllocated() function93 if (isAllocated() && (width != mWidth || height != mHeight)) { in resize()
113 virtual bool isAllocated(void) const { return false; } in isAllocated() function268 virtual bool isAllocated(void) const { return mBuf != NULL; } in isAllocated() function324 virtual bool isAllocated(void) const { return mBuf != NULL; } in isAllocated() function
111 boolean isAllocated() { in isAllocated() method in TextureSource
666 if (mTexture.isAllocated()) { in destroy()677 if (!mTexture.isAllocated()) { in getTexture()
235 return asset->mAsset->isAllocated() ? 1 : 0; in AAsset_isAllocated()
109 if (cur->isAllocated()) { in getAssetAllocations()