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Searched refs:isAllocated (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
DRenderBuffer.h72 bool isAllocated() const { in isAllocated() function
93 if (isAllocated() && (width != mWidth || height != mHeight)) { in resize()
/frameworks/base/libs/androidfw/include/androidfw/
DAsset.h113 virtual bool isAllocated(void) const { return false; } in isAllocated() function
268 virtual bool isAllocated(void) const { return mBuf != NULL; } in isAllocated() function
324 virtual bool isAllocated(void) const { return mBuf != NULL; } in isAllocated() function
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DTextureSource.java111 boolean isAllocated() { in isAllocated() method in TextureSource
DBackingStore.java666 if (mTexture.isAllocated()) { in destroy()
677 if (!mTexture.isAllocated()) { in getTexture()
/frameworks/base/native/android/
Dasset_manager.cpp235 return asset->mAsset->isAllocated() ? 1 : 0; in AAsset_isAllocated()
/frameworks/base/libs/androidfw/
DAsset.cpp109 if (cur->isAllocated()) { in getAssetAllocations()