Searched refs:isValidGLComponent (Results 1 – 2 of 2) sorted by relevance
56 bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { in isValidGLComponent() function in RsdMeshObj84 if (isValidGLComponent(elem, ct)) { in init()110 if (!isValidGLComponent(elem, fieldI)) { in init()
51 bool isValidGLComponent(const android::renderscript::Element *elem, uint32_t fieldIdx);