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Searched refs:isValidGLComponent (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdMeshObj.cpp56 bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { in isValidGLComponent() function in RsdMeshObj
84 if (isValidGLComponent(elem, ct)) { in init()
110 if (!isValidGLComponent(elem, fieldI)) { in init()
DrsdMeshObj.h51 bool isValidGLComponent(const android::renderscript::Element *elem, uint32_t fieldIdx);