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/frameworks/native/opengl/libagl/
Dtexture.cpp579 int32_t iterators[3]; in set_depth_and_fog() local
580 iterators[1] = iterators[2] = 0; in set_depth_and_fog()
589 iterators[0] = c->fog.fog(c, Zw); in set_depth_and_fog()
590 c->rasterizer.procs.fogGrad3xv(c, iterators); in set_depth_and_fog()
597 iterators[0] = (z << 16) | z; in set_depth_and_fog()
598 c->rasterizer.procs.zGrad3xv(c, iterators); in set_depth_and_fog()