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Searched refs:lock1D (Results 1 – 8 of 8) sorted by relevance

/frameworks/rs/
DrsProgramVertex.cpp48 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setup()
77 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setProjectionMatrix()
95 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setModelviewMatrix()
113 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D( in setTextureMatrix()
132 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); in getProjectionMatrix()
142 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0])); in transformToScreen()
217 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get())); in updateSize()
DrsScriptC_LibGL.cpp214 const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a); in rsrDrawTextAlloc()
244 const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a); in rsrMeasureTextAlloc()
DrsProgramFragment.cpp57 void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]); in setConstantColor()
DrsAllocation.cpp422 uint8_t *dst = (uint8_t *)rsc->mHal.funcs.allocation.lock1D(rsc, this); in unpackVec3Allocation()
432 const uint8_t *src = (const uint8_t*)rsc->mHal.funcs.allocation.lock1D(rsc, this); in packVec3Allocation()
458 stream->addByteArray(rsc->mHal.funcs.allocation.lock1D(rsc, this), dataSize); in serialize()
542 void *ptr = mRSC->mHal.funcs.allocation.lock1D(mRSC, this); in freeChildrenUnlocked()
567 decRefs(rsc->mHal.funcs.allocation.lock1D(rsc, this), oldDimX - dimX, dimX); in resize1D()
DrsMesh.cpp232 const uint8_t *bp = (const uint8_t *)rsc->mHal.funcs.allocation.lock1D( in computeBBox()
DrsFont.cpp586 uint16_t *indexPtr = (uint16_t*)mRSC->mHal.funcs.allocation.lock1D(mRSC, indexAlloc); in initVertexArrayBuffers()
615 mTextMeshPtr = (float*)mRSC->mHal.funcs.allocation.lock1D(mRSC, vertexAlloc); in initVertexArrayBuffers()
DrsDriverLoader.cpp94 ret &= fn(RS_HAL_ALLOCATION_LOCK_1D, (void **)&rsc->mHal.funcs.allocation.lock1D); in LoadHalTable()
Drs_hal.h271 void * (*lock1D)(const Context *rsc, const Allocation *alloc); member