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/frameworks/rs/driver/runtime/arch/
Dclamp.c25 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \
26 return amount < low ? low : (amount > high ? high : amount); \
46 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \
48 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
49 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
53 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \
55 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
56 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
57 r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \
61 extern T##4 __attribute__((overloadable)) clamp(T##4 amount, T##4 low, T##4 high) { \
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Dx86_sse2.ll17 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %in, <4 x float> %low, <4 x float> %high) nounwin…
19 …%2 = tail call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %1, <4 x float> %low) nounwind readnone
23 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %in, <3 x float> %low, <3 x float> %high) nounwin…
25 %2 = shufflevector <3 x float> %low, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
32 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %in, <2 x float> %low, <2 x float> %high) nounwin…
34 %2 = shufflevector <2 x float> %low, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
41 define float @_Z5clampfff(float %in, float %low, float %high) nounwind readnone alwaysinline {
43 %2 = insertelement <4 x float> undef, float %low, i32 0
51 define <4 x float> @_Z5clampDv4_fff(<4 x float> %in, float %low, float %high) nounwind readonly {
52 %1 = insertelement <4 x float> undef, float %low, i32 0
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Dgeneric.c20 extern short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short hi…
30 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \
31 return amount < low ? low : (amount > high ? high : amount); \
34 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \
36 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
37 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
41 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \
43 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
44 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
45 r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \
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Dasimd.ll108 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %value, <4 x float> %low, <4 x float> %high) noun…
110 …%2 = tail call <4 x float> @llvm.aarch64.neon.fmax.v4f32(<4 x float> %1, <4 x float> %low) nounwin…
114 define <4 x float> @_Z5clampDv4_fff(<4 x float> %value, float %low, float %high) nounwind readonly {
116 %_low = tail call <4 x float> @smear_4f(float %low) nounwind readnone
121 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %value, <3 x float> %low, <3 x float> %high) noun…
123 %_low = shufflevector <3 x float> %low, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
131 define <3 x float> @_Z5clampDv3_fff(<3 x float> %value, float %low, float %high) nounwind readonly {
134 %_low = tail call <4 x float> @smear_4f(float %low) nounwind readnone
141 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %value, <2 x float> %low, <2 x float> %high) noun…
143 …%2 = tail call <2 x float> @llvm.aarch64.neon.fmax.v2f32(<2 x float> %1, <2 x float> %low) nounwin…
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/frameworks/rs/cpu_ref/
DrsCpuIntrinsicInlines.h85 static inline int4 clamp(int4 amount, int low, int high) { in CVT_FUNC()
87 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); in CVT_FUNC()
88 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); in CVT_FUNC()
89 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); in CVT_FUNC()
90 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); in CVT_FUNC()
94 static inline float4 clamp(float4 amount, float low, float high) { in clamp() argument
96 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); in clamp()
97 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); in clamp()
98 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); in clamp()
99 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); in clamp()
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/frameworks/av/include/media/
DInterpolator.h80 auto low = high; in findY() local
81 --low; in findY()
86 return high->first == x ? high->second : low->second; in findY()
88 return ((high->first - x) * low->second + (x - low->first) * high->second) in findY()
89 / (high->first - low->first); in findY()
95 const S interval = high->first - low->first; in findY()
98 if (mMemo.count(low->first) != 0) { in findY()
99 const S t = (x - low->first) / interval; in findY()
101 const auto &memo = mMemo[low->first]; in findY()
102 return low->second + std::get<0>(memo) * t in findY()
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/frameworks/base/core/java/android/util/
DMathUtils.java35 public static int constrain(int amount, int low, int high) { in constrain() argument
36 return amount < low ? low : (amount > high ? high : amount); in constrain()
39 public static long constrain(long amount, long low, long high) { in constrain() argument
40 return amount < low ? low : (amount > high ? high : amount); in constrain()
43 public static float constrain(float amount, float low, float high) { in constrain() argument
44 return amount < low ? low : (amount > high ? high : amount); in constrain()
/frameworks/base/core/java/android/text/
DAndroidBidi.java170 for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) { in directions()
171 int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x; in directions()
172 x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x; in directions()
DLayout.java1380 int high = getLineCount(), low = -1, guess; in getLineForVertical() local
1382 while (high - low > 1) { in getLineForVertical()
1383 guess = (high + low) / 2; in getLineForVertical()
1388 low = guess; in getLineForVertical()
1391 if (low < 0) in getLineForVertical()
1394 return low; in getLineForVertical()
1403 int high = getLineCount(), low = -1, guess; in getLineForOffset() local
1405 while (high - low > 1) { in getLineForOffset()
1406 guess = (high + low) / 2; in getLineForOffset()
1411 low = guess; in getLineForOffset()
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/frameworks/base/tools/incident_report/
Dformatter.cpp72 size_t low = 0; in find_message_index() local
75 while (low <= high) { in find_message_index()
76 size_t mid = (low + high) >> 1; in find_message_index()
81 low = mid + 1; in find_message_index()
/frameworks/av/media/libeffects/testlibs/
DAudioEqualizer.cpp172 void AudioEqualizer::getBandRange(int band, uint32_t & low, in getBandRange() argument
176 low = 0; in getBandRange()
179 low = mpHighShelf->getFrequency(); in getBandRange()
182 mpPeakingFilters[band - 1].getBandRange(low, high); in getBandRange()
256 uint32_t low = mpLowShelf->getFrequency(); in getMostRelevantBand() local
257 if (targetFreq <= low) { in getMostRelevantBand()
272 low = freq; in getMostRelevantBand()
276 low = Effects_log2(low); in getMostRelevantBand()
279 if (high - targetFreq < targetFreq - low) { in getMostRelevantBand()
DAudioPeakingFilter.cpp103 void AudioPeakingFilter::getBandRange(uint32_t & low, uint32_t & high) const { in getBandRange() argument
107low = static_cast<uint32_t>((static_cast<uint64_t>(mNominalFrequency) * Effects_exp2(-halfBW + (16… in getBandRange()
/frameworks/base/graphics/java/android/graphics/drawable/
DLevelListDrawable.java68 public void addLevel(int low, int high, Drawable drawable) { in addLevel() argument
70 mLevelListState.addLevel(low, high, drawable); in addLevel()
100 int low = 0; in inflateChildElements() local
118 low = a.getInt( in inflateChildElements()
147 mLevelListState.addLevel(low, high, dr); in inflateChildElements()
197 public void addLevel(int low, int high, Drawable drawable) { in addLevel() argument
199 mLows[pos] = low; in addLevel()
/frameworks/native/opengl/libs/ETC1/
Detc1.cpp168 etc1_uint32 low, bool second, bool flipped) { in decode_subblock() argument
188 int offset = ((low >> k) & 1) | ((low >> (k + 15)) & 2); in decode_subblock()
202 etc1_uint32 low = (pIn[4] << 24) | (pIn[5] << 16) | (pIn[6] << 8) | pIn[7]; in etc1_decode_block() local
229 decode_subblock(pOut, r1, g1, b1, tableA, low, false, flipped); in etc1_decode_block()
230 decode_subblock(pOut, r2, g2, b2, tableB, low, true, flipped); in etc1_decode_block()
235 etc1_uint32 low; member
350 &pCompressed->low, yy + x * 4, pModifierTable); in etc_encode_subblock_helper()
365 &pCompressed->low, y + xx * 4, pModifierTable); in etc_encode_subblock_helper()
437 pCompressed->low = 0; in etc_encode_block_helper()
450 temp.low = 0; in etc_encode_block_helper()
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/frameworks/base/core/java/android/animation/
DPathKeyframes.java78 int low = 0; in getValue() local
81 while (low <= high) { in getValue()
82 int mid = (low + high) / 2; in getValue()
88 low = mid + 1; in getValue()
95 return interpolateInRange(fraction, high, low); in getValue()
/frameworks/base/core/java/com/android/internal/util/
DNotificationColorUtil.java310 double low = 0, high = lab[0]; in findContrastColor() local
312 for (int i = 0; i < 15 && high - low > 0.00001; i++) { in findContrastColor()
313 final double l = (low + high) / 2; in findContrastColor()
320 low = l; in findContrastColor()
325 return ColorUtilsFromCompat.LABToColor(low, a, b); in findContrastColor()
347 int low = startAlpha, high = 255; in findAlphaToMeetContrast() local
348 for (int i = 0; i < 15 && high - low > 0; i++) { in findAlphaToMeetContrast()
349 final int alpha = (low + high) / 2; in findAlphaToMeetContrast()
354 low = alpha; in findAlphaToMeetContrast()
381 float low = hsl[2], high = 1; in findContrastColorAgainstDark() local
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/frameworks/av/media/libstagefright/webm/
DEbmlUtil.cpp55 int32_t low = u; in numberOfTrailingZeros() local
56 return low !=0 ? numberOfTrailingZeros32(low) in numberOfTrailingZeros()
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/
DomxVCM4P2_DecodePadMV_PVOP.c111 OMX_S16 high, low, range; in omxVCM4P2_DecodePadMV_PVOP() local
150 low = ( (-32) * scaleFactor); in omxVCM4P2_DecodePadMV_PVOP()
226 if ( pDstMVCurMB[iBlk].dx < low ) in omxVCM4P2_DecodePadMV_PVOP()
235 if ( pDstMVCurMB[iBlk].dy < low ) in omxVCM4P2_DecodePadMV_PVOP()
/frameworks/base/cmds/incident/
Dmain.cpp100 size_t low = 0; in find_section() local
103 while (low <= high) { in find_section()
104 size_t mid = (low + high) >> 1; in find_section()
109 low = mid + 1; in find_section()
/frameworks/av/media/img_utils/include/img_utils/
DDngUtils.h34 #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x))) argument
/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/util/
DSparseWeakArray.java307 int high = start + len, low = start - 1, guess; in binarySearch() local
309 while (high - low > 1) { in binarySearch()
310 guess = (high + low) / 2; in binarySearch()
313 low = guess; in binarySearch()
/frameworks/base/core/java/android/view/
DGhostView.java237 int low = firstGhost; in getInsertIndex() local
240 while (low <= high) { in getInsertIndex()
241 int mid = (low + high) / 2; in getInsertIndex()
246 low = mid + 1; in getInsertIndex()
253 return low; in getInsertIndex()
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/helpers/
DAssertHelpers.java118 public static void assertInRange(float value, float low, float high) {
120 String.format("Value %s must be greater or equal to %s, but was lower", value, low),
121 value >= low);
/frameworks/base/libs/hwui/
DSpotShadow.h53 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center);
54 static void quicksortX(Vector2* points, int low, int high);
/frameworks/support/core-utils/java/android/support/v4/graphics/
DColorUtils.java516 private static float constrain(float amount, float low, float high) { in constrain() argument
517 return amount < low ? low : (amount > high ? high : amount); in constrain()
520 private static int constrain(int amount, int low, int high) { in constrain() argument
521 return amount < low ? low : (amount > high ? high : amount); in constrain()

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