Searched refs:mAnimationContext (Results 1 – 2 of 2) sorted by relevance
144 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()181 mAnimationContext->destroy(); in destroy()333 mAnimationContext->startFrame(info.mode); in prepareTree()342 mAnimationContext->runRemainingAnimations(info); in prepareTree()399 mAnimationContext->pauseAnimators(); in stopDrawing()
250 std::unique_ptr<AnimationContext> mAnimationContext; variable