Searched refs:mAttribCount (Results 1 – 4 of 4) sorted by relevance
43 mAttribCount = 0; in RsdMeshObj()80 mAttribCount = 0; in init()85 mAttribCount ++; in init()96 if (!mAttribCount) { in init()100 mAttribs = new RsdVertexArray::Attrib[mAttribCount]; in init()101 mAttribAllocationIndex = new uint32_t[mAttribCount]; in init()134 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { in renderPrimitiveRange()148 for (uint32_t ct=0; ct < mAttribCount; ct++) { in renderPrimitiveRange()162 RsdVertexArray va(mAttribs, mAttribCount); in renderPrimitiveRange()
56 uint32_t getAttribCount() const {return mAttribCount;} in getAttribCount()114 uint32_t mAttribCount; variable
58 uint32_t mAttribCount; variable
68 mAttribCount = 0; in initMemberVars()580 mAttribCount = 0; in initAttribAndUniformArray()583 mAttribCount += elem->mHal.state.fieldsCount; in initAttribAndUniformArray()593 if (mAttribCount) { in initAttribAndUniformArray()594 mAttribNames = new std::string[mAttribCount]; in initAttribAndUniformArray()