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Searched refs:mAttribCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/rs/driver/
DrsdMeshObj.cpp43 mAttribCount = 0; in RsdMeshObj()
80 mAttribCount = 0; in init()
85 mAttribCount ++; in init()
96 if (!mAttribCount) { in init()
100 mAttribs = new RsdVertexArray::Attrib[mAttribCount]; in init()
101 mAttribAllocationIndex = new uint32_t[mAttribCount]; in init()
134 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { in renderPrimitiveRange()
148 for (uint32_t ct=0; ct < mAttribCount; ct++) { in renderPrimitiveRange()
162 RsdVertexArray va(mAttribs, mAttribCount); in renderPrimitiveRange()
DrsdShader.h56 uint32_t getAttribCount() const {return mAttribCount;} in getAttribCount()
114 uint32_t mAttribCount; variable
DrsdMeshObj.h58 uint32_t mAttribCount; variable
DrsdShader.cpp68 mAttribCount = 0; in initMemberVars()
580 mAttribCount = 0; in initAttribAndUniformArray()
583 mAttribCount += elem->mHal.state.fieldsCount; in initAttribAndUniformArray()
593 if (mAttribCount) { in initAttribAndUniformArray()
594 mAttribNames = new std::string[mAttribCount]; in initAttribAndUniformArray()