Searched refs:mCurrentBuffer (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
D | MeshState.cpp | 35 mCurrentBuffer = mUnitQuadBuffer; in MeshState() 59 mCurrentBuffer = 0; in ~MeshState() 66 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); in dump() 79 if (mCurrentBuffer != buffer) { in bindMeshBuffer() 81 mCurrentBuffer = buffer; in bindMeshBuffer() 108 if (buffer == mCurrentBuffer) { in deleteMeshBuffer() 111 mCurrentBuffer = 0; in deleteMeshBuffer() 122 if (mCurrentBuffer == 0 in bindPositionVertexPointer() 133 if (mCurrentBuffer == 0 in bindTexCoordsVertexPointer()
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D | MeshState.h | 119 GLuint mCurrentBuffer; variable
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | FramebufferSurface.cpp | 59 mCurrentBuffer(), in FramebufferSurface() 132 mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer() 135 outBuffer = mCurrentBuffer; in nextBuffer() 156 mPreviousBuffer = mCurrentBuffer; in nextBuffer() 159 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer() 168 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer() 173 mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer() 183 outBuffer = mCurrentBuffer; in nextBuffer() 237 mCurrentBuffer, fence); in nextBuffer()
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D | FramebufferSurface.h | 88 sp<GraphicBuffer> mCurrentBuffer; variable
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