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Searched refs:mCurrentBuffer (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DMeshState.cpp35 mCurrentBuffer = mUnitQuadBuffer; in MeshState()
59 mCurrentBuffer = 0; in ~MeshState()
66 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); in dump()
79 if (mCurrentBuffer != buffer) { in bindMeshBuffer()
81 mCurrentBuffer = buffer; in bindMeshBuffer()
108 if (buffer == mCurrentBuffer) { in deleteMeshBuffer()
111 mCurrentBuffer = 0; in deleteMeshBuffer()
122 if (mCurrentBuffer == 0 in bindPositionVertexPointer()
133 if (mCurrentBuffer == 0 in bindTexCoordsVertexPointer()
DMeshState.h119 GLuint mCurrentBuffer; variable
/frameworks/native/services/surfaceflinger/DisplayHardware/
DFramebufferSurface.cpp59 mCurrentBuffer(), in FramebufferSurface()
132 mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()
135 outBuffer = mCurrentBuffer; in nextBuffer()
156 mPreviousBuffer = mCurrentBuffer; in nextBuffer()
159 err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()
168 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; in nextBuffer()
173 mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, in nextBuffer()
183 outBuffer = mCurrentBuffer; in nextBuffer()
237 mCurrentBuffer, fence); in nextBuffer()
DFramebufferSurface.h88 sp<GraphicBuffer> mCurrentBuffer; variable