Searched refs:mFragmentShader (Results 1 – 10 of 10) sorted by relevance
39 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()40 if (mFragmentShader) { in Program()44 glAttachShader(mProgramId, mFragmentShader); in Program()88 glDetachShader(mProgramId, mFragmentShader); in ~Program()91 glDeleteShader(mFragmentShader); in ~Program()
442 GLuint mFragmentShader; variable
58 mFragmentShader = fragmentId; in Program()116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; in dumpShader()
68 GLuint mFragmentShader; variable
84 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()160 private final String mFragmentShader = "precision mediump float;\n" field in GL2JavaView.Renderer
153 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()255 private final String mFragmentShader = "precision mediump float;\n" field in TestLatencyView.Renderer
156 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()314 private final String mFragmentShader = field in MyRenderer
192 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()342 private final String mFragmentShader = field in GLDepthTestActivity.GLES20TriangleRenderer
250 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()466 private final String mFragmentShader = field in CamRenderer
304 private final String mFragmentShader = field in VideoDumpView.VideoDumpRenderer523 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()