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Searched refs:mFrameUpdatePeriod (Results 1 – 3 of 3) sorted by relevance

/frameworks/wilhelm/src/desktop/
DSndFile.cpp61 SLuint32 frameUpdatePeriod = thisAP->mPlay.mFrameUpdatePeriod; in SndFile_Callback()
68 if ((thisAP->mPlay.mFramesSincePositionUpdate -= thisAP->mPlay.mFrameUpdatePeriod) >= in SndFile_Callback()
266 thiz->mPlay.mFrameUpdatePeriod = ((long long) thiz->mPlay.mPositionUpdatePeriod * in SndFile_Realize()
/frameworks/wilhelm/src/itf/
DIPlay.cpp401 thiz->mFrameUpdatePeriod = frameUpdatePeriod; in IPlay_SetPositionUpdatePeriod()
469 thiz->mFrameUpdatePeriod = 0; // because we don't know the sample rate yet in IPlay_init()
/frameworks/wilhelm/src/
Ditfstruct.h479 SLuint32 mFrameUpdatePeriod; // mPositionUpdatePeriod in frame units member