Searched refs:mGLContextAttached (Results 1 – 2 of 2) sorted by relevance
34 , mGLContextAttached(false) in DeferredLayerUpdater()54 if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) { in destroyLayer()56 mGLContextAttached = false; in destroyLayer()92 if (!mGLContextAttached) { in apply()93 mGLContextAttached = true; in apply()
124 bool mGLContextAttached; variable