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Searched refs:mGLContextAttached (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredLayerUpdater.cpp34 , mGLContextAttached(false) in DeferredLayerUpdater()
54 if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) { in destroyLayer()
56 mGLContextAttached = false; in destroyLayer()
92 if (!mGLContextAttached) { in apply()
93 mGLContextAttached = true; in apply()
DDeferredLayerUpdater.h124 bool mGLContextAttached; variable