Searched refs:mLayerUpdateQueue (Results 1 – 2 of 2) sorted by relevance
331 info.layerUpdateQueue = &mLayerUpdateQueue; in prepareTree()423 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, in draw()556 info.layerUpdateQueue = &mLayerUpdateQueue; in buildLayer()565 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, in buildLayer()
249 LayerUpdateQueue mLayerUpdateQueue; variable