Searched refs:mPhysicalCoeff (Results 1 – 2 of 2) sorted by relevance
112 private float mPhysicalCoeff; field in Scroller180 mPhysicalCoeff = computeDeceleration(0.84f); // look and feel tuning in Scroller()475 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); in getSplineDeceleration()487 return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); in getSplineFlingDistance()
587 private float mPhysicalCoeff; field in OverScroller.SplineOverScroller644 mPhysicalCoeff = SensorManager.GRAVITY_EARTH // g (m/s^2) in SplineOverScroller()783 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); in getSplineDeceleration()789 … return mFlingFriction * mPhysicalCoeff * Math.exp(DECELERATION_RATE / decelMinusOne * l); in getSplineFlingDistance()