Searched refs:mPointerGesture (Results 1 – 2 of 2) sorted by relevance
4262 mPointerGesture.reset(); in reset()5229 if (mPointerGesture.currentGestureMode == PointerGesture::FREEFORM) { in dispatchPointerGestures()5230 mPointerController->setSpots(mPointerGesture.currentGestureCoords, in dispatchPointerGestures()5231 mPointerGesture.currentGestureIdToIndex, in dispatchPointerGestures()5232 mPointerGesture.currentGestureIdBits); in dispatchPointerGestures()5239 switch (mPointerGesture.currentGestureMode) { in dispatchPointerGestures()5243 && mPointerGesture.lastGestureMode == PointerGesture::FREEFORM) { in dispatchPointerGestures()5275 bool down = mPointerGesture.currentGestureMode == PointerGesture::TAP in dispatchPointerGestures()5276 || mPointerGesture.currentGestureMode == PointerGesture::TAP_DRAG in dispatchPointerGestures()5277 || mPointerGesture.currentGestureMode == PointerGesture::BUTTON_CLICK_OR_DRAG in dispatchPointerGestures()[all …]
1758 } mPointerGesture; variable