Searched refs:mProjectionMatrixLoc (Results 1 – 2 of 2) sorted by relevance
62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); in Program()71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m); in Program()145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray()); in setUniforms()
71 GLint mProjectionMatrixLoc; variable