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Searched refs:mProjectionMatrixLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp62 mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); in Program()
71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m); in Program()
145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray()); in setUniforms()
DProgram.h71 GLint mProjectionMatrixLoc; variable