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Searched refs:mSleepTimeUs (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/media/libmedia/
DVisualizer.cpp409 mSleepTimeUs = 1000000000 / captureRate; in CaptureThread()
410 ALOGV("CaptureThread cstor %p captureRate %d mSleepTimeUs %d", this, captureRate, mSleepTimeUs); in CaptureThread()
418 usleep(mSleepTimeUs); in threadLoop()
/frameworks/av/media/libmedia/include/media/
DVisualizer.h156 uint32_t mSleepTimeUs; variable
/frameworks/av/include/media/
DVisualizer.h156 uint32_t mSleepTimeUs; variable
/frameworks/av/services/audioflinger/
DThreads.cpp2953 mSleepTimeUs = mIdleSleepTimeUs; in threadLoop()
3108 mSleepTimeUs = 0; in threadLoop()
3146 mSleepTimeUs = mIdleSleepTimeUs; in threadLoop()
3175 if (mSleepTimeUs == 0) { in threadLoop()
3207 mSleepTimeUs = suspendSleepTimeUs(); // assumes full buffer. in threadLoop()
3216 if (mSleepTimeUs == 0 && mType != OFFLOAD) { in threadLoop()
3253 if (mSleepTimeUs == 0) { in threadLoop()
3344 timeLoopNextNs += microseconds((nsecs_t)mSleepTimeUs); in threadLoop()
3353 deltaNs = microseconds((nsecs_t)mSleepTimeUs); in threadLoop()
3362 mSleepTimeUs = deltaNs / 1000; in threadLoop()
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DThreads.h935 uint32_t mSleepTimeUs; variable