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Searched refs:mTexTarget (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp168 mTexTarget(texTarget), in GLConsumer()
197 mTexTarget(texTarget), in GLConsumer()
249 glBindTexture(mTexTarget, mTexName); in updateTexImage()
262 glBindTexture(mTexTarget, mTexName); in updateTexImage()
516 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
530 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
537 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()
546 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
675 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()
781 return mTexTarget; in getCurrentTextureTarget()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h456 const uint32_t mTexTarget; variable