Searched refs:mTexTarget (Results 1 – 2 of 2) sorted by relevance
168 mTexTarget(texTarget), in GLConsumer()197 mTexTarget(texTarget), in GLConsumer()249 glBindTexture(mTexTarget, mTexName); in updateTexImage()262 glBindTexture(mTexTarget, mTexName); in updateTexImage()516 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()530 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()537 glBindTexture(mTexTarget, mTexName); in bindTextureImageLocked()546 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()675 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext()781 return mTexTarget; in getCurrentTextureTarget()
456 const uint32_t mTexTarget; variable