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Searched refs:mTextureMatrixLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); in Program()
133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); in setUniforms()
DProgram.h77 GLint mTextureMatrixLoc; variable