Searched refs:mTextureMatrixLoc (Results 1 – 2 of 2) sorted by relevance
63 mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); in Program()133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); in setUniforms()
77 GLint mTextureMatrixLoc; variable