Searched refs:mVelocityY (Results 1 – 2 of 2) sorted by relevance
65 mVelocityY = 7.0f; in TouchLatencyView()113 mBallY += mVelocityY; in drawBall()125 mVelocityY *= -1; in drawBall()137 mVelocityY *= -1; in drawBall()173 private float mVelocityX, mVelocityY; field in TouchLatencyView
1247 private float mVelocityY; field in PhotoView.TranslateRunnable1270 mVelocityY = velocityY; in start()1272 float angle = (float) Math.atan2(mVelocityY, mVelocityX); in start()1300 final int translateResult = mHeader.translate(mVelocityX * delta, mVelocityY * delta); in run()1310 if (Math.abs(mVelocityY) > Math.abs(slowDownY)) { in run()1311 mVelocityY -= slowDownY; in run()1313 mVelocityY = 0f; in run()1317 if ((mVelocityX == 0f && mVelocityY == 0f) in run()1324 mVelocityY = 0f; in run()1327 mDecelerationY = (mVelocityY > 0) ? DECELERATION_RATE : -DECELERATION_RATE; in run()