Searched refs:mVisibleRegionsDirty (Results 1 – 3 of 3) sorted by relevance
152 mVisibleRegionsDirty(false), in SurfaceFlinger()1397 mVisibleRegionsDirty = true; in updateVrFlinger()1722 if (CC_UNLIKELY(mVisibleRegionsDirty)) { in rebuildLayerStacks()1724 mVisibleRegionsDirty = false; in rebuildLayerStacks()2053 mVisibleRegionsDirty = true; in handleTransactionLocked()2068 mVisibleRegionsDirty = true; in handleTransactionLocked()2289 mVisibleRegionsDirty = true; in handleTransactionLocked()2296 mVisibleRegionsDirty = true; in handleTransactionLocked()2536 mVisibleRegionsDirty |= visibleRegions; in handlePageFlip()3344 mVisibleRegionsDirty = true; in setPowerModeInternal()[all …]
130 mVisibleRegionsDirty(false), in SurfaceFlinger()1351 if (CC_UNLIKELY(mVisibleRegionsDirty)) { in rebuildLayerStacks()1353 mVisibleRegionsDirty = false; in rebuildLayerStacks()1615 mVisibleRegionsDirty = true; in handleTransactionLocked()1630 mVisibleRegionsDirty = true; in handleTransactionLocked()1849 mVisibleRegionsDirty = true; in handleTransactionLocked()1856 mVisibleRegionsDirty = true; in handleTransactionLocked()2104 mVisibleRegionsDirty |= visibleRegions; in handlePageFlip()2881 mVisibleRegionsDirty = true; in setPowerModeInternal()2905 mVisibleRegionsDirty = true; in setPowerModeInternal()
691 bool mVisibleRegionsDirty; variable