Searched refs:maPositionHandle (Results 1 – 5 of 5) sorted by relevance
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 115 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame() 118 GLES20.glEnableVertexAttribArray(maPositionHandle); in onDrawFrame() 160 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); in onSurfaceCreated() 162 if (maPositionHandle == -1) { in onSurfaceCreated() 333 private int maPositionHandle; field in MyRenderer
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 153 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame() 157 GLES20.glEnableVertexAttribArray(maPositionHandle); in onDrawFrame() 196 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); in onSurfaceCreated() 198 if (maPositionHandle == -1) { in onSurfaceCreated() 359 private int maPositionHandle; field in GLDepthTestActivity.GLES20TriangleRenderer
|
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 208 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame() 211 GLES20.glEnableVertexAttribArray(maPositionHandle); in onDrawFrame() 254 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); in onSurfaceCreated() 256 if (maPositionHandle == -1) { in onSurfaceCreated() 488 private int maPositionHandle; field in CamRenderer
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 320 private int maPositionHandle; field in VideoDumpView.VideoDumpRenderer 401 GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, in onDrawFrame() 404 GLES20.glEnableVertexAttribArray(maPositionHandle); in onDrawFrame() 527 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); in onSurfaceCreated() 529 if (maPositionHandle == -1) { in onSurfaceCreated()
|
/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 171 private int maPositionHandle; field in SurfaceTextureRenderer 328 GLES20.glVertexAttribPointer(maPositionHandle, VERTEX_POS_SIZE, GLES20.GL_FLOAT, in drawFrame() 331 GLES20.glEnableVertexAttribArray(maPositionHandle); in drawFrame() 358 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); in initializeGLState() 360 if (maPositionHandle == -1) { in initializeGLState()
|