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Searched refs:maxFragmentTextureImageUnits (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/driver/
DrsdGL.h53 int32_t maxFragmentTextureImageUnits; member
DrsdGL.cpp141 dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits); in DumpDebug()
377 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits); in rsdGLInit()
DrsdShader.cpp475 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits; in setupTextures()