Searched refs:maxNumFrames (Results 1 – 3 of 3) sorted by relevance
241 int32_t maxNumFrames = 0; member296 if (numFrames > sineData->maxNumFrames) { in SimplePlayerDataCallbackProc()297 sineData->maxNumFrames = numFrames; in SimplePlayerDataCallbackProc()
53 int32_t maxNumFrames = 0; member97 if (numFrames > myData->maxNumFrames) { in MyDataCallbackProc()98 myData->maxNumFrames = numFrames; in MyDataCallbackProc()444 printf("max numFrames = %8d\n", (int) loopbackData.maxNumFrames); in main()
142 printf("max numFrames = %8d\n", (int) myData.maxNumFrames); in testOpenPlayClose()