Searched refs:needsToBeShifted (Results 1 – 1 of 1) sorted by relevance
199 boolean needsToBeShifted; field in Editor.TextRenderNode203 needsToBeShifted = true; in TextRenderNode()1706 mTextRenderNodes[blockIndex].needsToBeShifted = true; in drawHardwareAccelerated()1725 mTextRenderNodes[blockIndex].needsToBeShifted = true; in drawHardwareAccelerated()1746 || mTextRenderNodes[blockIndex].needsToBeShifted) { in drawHardwareAccelerated()1787 if (mTextRenderNodes[blockIndex].needsToBeShifted || blockDisplayListIsInvalid) { in drawHardwareAcceleratedInner()1826 mTextRenderNodes[blockIndex].needsToBeShifted = false; in drawHardwareAcceleratedInner()